AI Insights · Timothy · October 2022
Top 5 Dynamic Games on Android in Egypt Q3 2022
Discover the performance of the top 5 dynamic games on the Android platform in Egypt during Q3 2022, based on data from Sensor Tower.
The third quarter of 2022 saw notable trends in the performance of the top dynamic games on the Android platform in Egypt. Here, we break down the weekly downloads, revenue, and active user trends for the top 5 games, based on data from Sensor Tower.
EA SPORTS FC™ Mobile Soccer experienced a fluctuating trend in weekly revenue, peaking at approximately $8.2K in late June and gradually declining to around $2.5K by the end of September. Weekly downloads showed a slight decline from 84K in late June to 56K in late September. The game maintained a high number of weekly active users, starting at about 2.6M in late June and ending with around 1.9M by the end of the quarter.
Traffic and Driving Simulator saw a significant drop in weekly downloads, from nearly 192K in late June to just 173 by the end of September. The number of weekly active users also decreased from around 244K in late June to about 24K by the end of the quarter. Revenue remained negligible throughout the period.
Pro League Soccer maintained a steady performance in weekly downloads, starting at 52K in late June and ending at around 37K in late September. The weekly active users saw a consistent trend, beginning at 114K in late June and rising to about 142K by the end of September. The app did not generate any significant revenue during this period.
Dream League Soccer 2024 showed a stable trend in weekly downloads, beginning at 54K in late June and ending at around 41K in late September. Weekly revenue remained modest, peaking at around $817 in late June and decreasing to approximately $574 by the end of the quarter. Weekly active users remained relatively high, starting at about 594K in late June and declining slightly to around 538K by the end of September.
Dr. Driving experienced a gradual decline in weekly downloads, from 66K in late June to around 37K by the end of September. Revenue remained minimal throughout the quarter. The game’s weekly active users showed some fluctuation, starting at about 1M in late June, peaking at around 1.1M in early August, and ending at approximately 1M by the end of September.
For more detailed insights and data, visit Sensor Tower.